event DamagedPlayer
{
	StopEvent		HitMarker	0.0
	RunEvent		HitMarker	0.01
}
	
event HitMarker
{
	
//	COD-like Hit Indicator. 
//	To use it, change "visible" to "1" for "CODxhair" (line 348) in the hudcrosshairs.res file:
	
	Animate 		CODxhairLeftTop  		FgColor 	"CustomWhite" 				Linear 0.0 0.0001
	Animate 		CODxhairLeftTop 		FgColor 	"CustomTransparent" 		Linear 0.15 0.1	
	Animate 		CODxhairLeftBottom 		FgColor 	"CustomWhite" 				Linear 0.0 0.0001
	Animate 		CODxhairLeftBottom 		FgColor 	"CustomTransparent" 		Linear 0.15 0.1
	Animate 		CODxhairRightTop 		FgColor 	"CustomWhite" 				Linear 0.0 0.0001
	Animate 		CODxhairRightTop 		FgColor 	"CustomTransparent" 		Linear 0.15 0.1
	Animate 		CODxhairRightBottom 	FgColor 	"CustomWhite" 				Linear 0.0 0.0001
	Animate 		CODxhairRightBottom 	FgColor 	"CustomTransparent" 		Linear 0.15 0.1
	
//	You can also use any custom crosshair as hit indicator as well:
//-----------------------------------------------------------------------------------------------------
//				| 	Custom crosshair name	|		|	1st line: crosshair color	|
//				| 	as presented in the		|		|	when you hit someone;		|
//				| 	hudcrosshairs.res		|		|	2nd line: default 			|
//				|							|		|	crosshair color				|
//-----------------------------------------------------------------------------------------------------
	
	Animate 		Dot 					FgColor 	"CustomRed" 				Linear 0.0 0.0001
	Animate 		Dot 					FgColor 	"CustomWhite" 				Linear 0.15 0.1
	
}